Dissertação de Mestrado

Um método para desenvolvimento de ambientes de aprendizagem da Língua Brasileira de Sinais (LIBRAS) baseado em Gamification

OpenAlex / Repositório Aberto 2017 PT (Português) ID libras.com.br #856
Um método para desenvolvimento de ambiente....pdf
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The use of games in the educational process has become an alternative for engaging students and learning. In this context, gamification can be used as a supporting mechanism to the learning process. The purpose of this dissertation is to propose a method for the development of environments for teaching sign language by means of an investigation of the use of games in the teaching / learning of sign languages in order to facilitate both learning and the engagement of those involved. This research is divided into 5 steps. In the first, a review of the state of the art literature on accessibility for the hearing impaired and the use of Gamification on learning platforms is carried out. The second presents the results of a systematic review composed of 5 steps that filtered the studies according to the research protocol, resulting in 23 studies selected for analysis of the development method used in each as well as the elements of games. There were limitations related to the use of games such as lack of interaction among students, few elements of games, lack of control in setting goals, difficulty in balancing points. In the fourth step the four phases of the proposed method are presented (Environmental research, Data analysis, Proposal modeling and Implementation), where the requirements listed in the third phase are included. The fifth stage presents a prototype development faithfully following the phases of the proposed method. To verify if the proposal is effective and has some improvement in teaching/learning, experiments were carried out with students (deaf and hearing) and teachers of Language / Libras (deaf), proposing to them a quantitative and qualitative evaluation of the prototype. The final result of the research presents a method that describes steps necessary for the development of games aimed at the sign languages teaching/learning processes.

Como citar este trabalho

NASCIMENTO, Denilson Sousa do. Um método para desenvolvimento de ambientes de aprendizagem da Língua Brasileira de Sinais (LIBRAS) baseado em Gamification. OpenAlex / Repositório Aberto, 2017.

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